S03 E22: What Andrew Thinks He Wants
In this somewhat unique episode, Andrew brings a topic to the table, hoping to pitch the idea of wanting to play in a game where the story and theme(s) are emergent rather than planned by the GM. The discussion does not go according to plan and turns into... well... something a bit deeper.
Fair warning: this episode may seem a bit meandering or I (Andrew) may sound crazy or my idea may even seem half-baked (it wasn't, but I am sure I could have explained things far better), but I think there is a lot of valuable stuff in this episode that, frankly, involved me getting perhaps a bit more vulnerable and introspective than I had planned. I thought for a moment about scrapping this episode, but thought better of it. I hope at least one person out there, whoever you may be, finds this episode helpful, or even just enlightening.