Episode 23

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Published on:

23rd Jun 2022

S03 E23: How Cults Really Work

Cults have to be one of the most common groups of bad guys that players are likely to run into in tabletop RPGs (probably right behind Bandits), but does the whole "Dark robes and doing objectively scary stuff" thing really make sense? Tonight we take a look at how cults work in the real world, and at ways you can use it to make the fake cults in your game a lot more believable, insidious, and hate-able.

Trigger Warning: Cults ARE a real, and do exist in the real world, and have often brought serious harm to people who thought they only meant well, only to find out later that they are in some serious trouble, or even life-threatening danger. Cults use, manipulate, and hurt people. We encourage you, if you (or someone else you know) is—or may be—in a cult, there is help out there, and people who care. Check out The Freedom of Mind Resource Center for more information.

In tonight's episode, Adam references the book: Combatting Cult Mind Control by Steven Hassan, Ph. D. 

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Inspiration Point
What's the point?! Join Adam and Tiana for some friendly, off-the-cuff discussion about their ideas on D&D, RPGs, or just games in general!

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